Enlighter
This is my first solo jam ( I participated in a team once in 2016 for a whole weekend). It has been a real challange for me to develop a "game" in just 3 hours. I'm excited to participate in more game jams again.
GAME DESCRIPTION
Transfer energy to the lightspots, so your enemy will fail to absorb your energy.
Lampspots do more damage the brighter it is. Lampspots bright the more energy you transfer to them. You transfer less energy when enemies steal it to you.
Point wherever you want to move.
Things I had no time to acomplish:
- SFX for the different type of entities
- Some kind of objects that act as bridge between you and more than one lightspot.
- Different type of enemies ( different healthpoints, damage, and so on)
- Some visual effects for the player (get smaller/bigger, darker/brighter, when you lose/gain energy).
- Some HUD to show your current energy, enemies health, ...
Source Code also at https://github.com/paynob/enlighter
SoundTrack from Asset Jam 8 by https://sissyfist.itch.io/retro-synthwave-videogame-music
Status | Prototype |
Platforms | HTML5 |
Author | paynob |
Genre | Survival |
Made with | Unity, Blender |
Average session | A few minutes |
Inputs | Touchscreen |
Links | Source code |
Download
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Click download now to get access to the following files:
Trijam65_Enlighter_SRC.zip 202 MB
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